i'm not playing pangya for more than a month now, and no craving to come back, i wonder why -__- i wonder when i'll get back to the game.. sheesh..
'til then guys.. hope to see you soon on the greens..
mArshY's lounge
Tuesday, July 19, 2011
Monday, May 9, 2011
PangYa: how to compute HWI using the chatbar
when i first watched the great sir Mygo on youtube playing PangYa and typing these weird stuff on the chat bar, i was like, what the hell is he doing??? o.O until i knew that he's counting this HWI thing using his chatbar...
i was like, "HOW??????????" -_-
with my urge to know, i did a little research and found out how it's done.. it is easy to deal with this using 2 digit numbers, like .35, .85 .63 .71 .46 etc..
MULTIPLYING 2 digit numbers horizontally.. not the usual vertical way..
this is how it's done.. (long process, but after learning, you'll be multiplying 2 double digit numbers in no time)
since i mentioned from my previous post that i don't belong to this complicated way of calculating HWI, here i'll show you how it's done(maybe my way, maybe they have a different way)
as we all know, multiplication is easy, yes that is if its done downwards, now how about sideways?
in this method, we multiply first our HWI and Trigonometric function Sine value..
Given
HWI: .65
Sin value: .34
Wind: 7
first we take our HWI and Sin value..
*opens chatbox*
| .65 .34 |
first we multiply TENTHS place of each number(6x3=18)
then the HUNDREDTHS place of each number(5x4=20)
and put the answers on the other side of the chat box..
| .65 .34 .1820 |
next step is, we multiply the EXTREME of both numbers(6x4=24)
then the MEAN of both numbers(5x3=15)
and put the answers on the chat box separately..
| .65 .34 .1820 24 15 |
just simply add 24 15 and you can get rid of them on the chat box(24+15=39)
just bare in mind the sum 39 and mentally add them to .1820 as .039
or just think of it adding this way
.1820
+.039
or just simply
.1820
39
which will give you
.2210
round off to the nearest hundredths place which will give you .22
then just simply multiply this number to the wind mentally or by moving method..
.22 x 7m wind
.7x2 = 1.4
so move 1.4tiles
.02x7 = .14
and an additional .14tiles to complete the tile move.. :)
DONE! see? :3 try doing it your self and you'll be amazed how easy it is..
hope this is helpful! 'til then guys!
see you around! :)
i was like, "HOW??????????" -_-
with my urge to know, i did a little research and found out how it's done.. it is easy to deal with this using 2 digit numbers, like .35, .85 .63 .71 .46 etc..
MULTIPLYING 2 digit numbers horizontally.. not the usual vertical way..
this is how it's done.. (long process, but after learning, you'll be multiplying 2 double digit numbers in no time)
since i mentioned from my previous post that i don't belong to this complicated way of calculating HWI, here i'll show you how it's done(maybe my way, maybe they have a different way)
as we all know, multiplication is easy, yes that is if its done downwards, now how about sideways?
in this method, we multiply first our HWI and Trigonometric function Sine value..
Given
HWI: .65
Sin value: .34
Wind: 7
first we take our HWI and Sin value..
*opens chatbox*
| .65 .34 |
first we multiply TENTHS place of each number(6x3=18)
then the HUNDREDTHS place of each number(5x4=20)
and put the answers on the other side of the chat box..
| .65 .34 .1820 |
next step is, we multiply the EXTREME of both numbers(6x4=24)
then the MEAN of both numbers(5x3=15)
and put the answers on the chat box separately..
| .65 .34 .1820 24 15 |
just simply add 24 15 and you can get rid of them on the chat box(24+15=39)
just bare in mind the sum 39 and mentally add them to .1820 as .039
or just think of it adding this way
.1820
+.039
or just simply
.1820
39
which will give you
.2210
round off to the nearest hundredths place which will give you .22
then just simply multiply this number to the wind mentally or by moving method..
.22 x 7m wind
.7x2 = 1.4
so move 1.4tiles
.02x7 = .14
and an additional .14tiles to complete the tile move.. :)
DONE! see? :3 try doing it your self and you'll be amazed how easy it is..
hope this is helpful! 'til then guys!
see you around! :)
Sunday, May 8, 2011
PangYa: how to find HWIs
this will be easy for those using excel, especially if they already encountered HWI several times..
in my part, i don't use excel, and in relation to my previous post, i don't belong to the complicated way of calculating aims, i simply use 1-2digit numbers(.45 .47 .6 .58 .53) inspired by the great sir Mygo..
[if you don't belong to this complicated group thing, then how do you count?]
i don't want to deal with scientific calculator, and a bunch of paper infront of me.. i memorized values in my head, i memorized values of HWI with yards as basis, and memorized trigonometric Sine degree values in my head by 5's (5 10 15 20 25 30 35..etc)
[then how do you count? how do you do all those things in your previous post without using a calculator?]
-_- i'll post it soon, but first, i'll show my own way of searching for HWIs for your drive..
since we have an equation:
Tiles = Sin(angle) x wind x HWI
as you can see, this falls under algebra, and we can derive this formula to solve for "HWI"..
which will give us:
HWI = Tiles / Sin(angle) x wind
my best tip is to look for atleast +2 or -2 hole height with flat ball slope..
try family mode, eastern valley, back.. it has a hole height not more than 1.5m, to do this, you must atleast be able to identify angles 30, 45, 60 to have basis..
if you're lucky, you might encounter the best angle with no doubt, 90degrees, with ofcourse, 9m wind..
we have to deal with strong winds, because if your HWI will work for 9m wind, it will surely work with any wind..
[i still don't get it, how will you find out your HWI with these?]
let's take eastern valley as an example, 225yards, .99m hole height.. 9m side wind..
all you have to do is take your Player1, shoot a tomahawk shot with no adjustments made..
after doing so, take your Player2, zoom in to the hole, move to where you're player1's ball went, and start clicking with your own way of counting, until you reach EXACTLY where the ball landed..
let's assume you used the unit Tiles
you ended up with 4.86 tiles
go back to the equation we derived
HWI = Tiles / Sin(angle) x wind
we have the following given:
tiles: 4.86
angle: Sin(90)
wind: 9
HWI = 4.86 / 1(9)
HWI = 4.86 / 9
HWI = .54
viola! now you have your HWI for your 225yards.. :)
now you know how to search for HWIs, try to look some for yourself, and build your own effective HWI set for your drive..
HWI hunting is not a joke, Goodluck!!!
see you around! :)
in my part, i don't use excel, and in relation to my previous post, i don't belong to the complicated way of calculating aims, i simply use 1-2digit numbers(.45 .47 .6 .58 .53) inspired by the great sir Mygo..
[if you don't belong to this complicated group thing, then how do you count?]
i don't want to deal with scientific calculator, and a bunch of paper infront of me.. i memorized values in my head, i memorized values of HWI with yards as basis, and memorized trigonometric Sine degree values in my head by 5's (5 10 15 20 25 30 35..etc)
[then how do you count? how do you do all those things in your previous post without using a calculator?]
-_- i'll post it soon, but first, i'll show my own way of searching for HWIs for your drive..
since we have an equation:
Tiles = Sin(angle) x wind x HWI
as you can see, this falls under algebra, and we can derive this formula to solve for "HWI"..
which will give us:
HWI = Tiles / Sin(angle) x wind
my best tip is to look for atleast +2 or -2 hole height with flat ball slope..
try family mode, eastern valley, back.. it has a hole height not more than 1.5m, to do this, you must atleast be able to identify angles 30, 45, 60 to have basis..
if you're lucky, you might encounter the best angle with no doubt, 90degrees, with ofcourse, 9m wind..
we have to deal with strong winds, because if your HWI will work for 9m wind, it will surely work with any wind..
[i still don't get it, how will you find out your HWI with these?]
let's take eastern valley as an example, 225yards, .99m hole height.. 9m side wind..
all you have to do is take your Player1, shoot a tomahawk shot with no adjustments made..
after doing so, take your Player2, zoom in to the hole, move to where you're player1's ball went, and start clicking with your own way of counting, until you reach EXACTLY where the ball landed..
let's assume you used the unit Tiles
you ended up with 4.86 tiles
go back to the equation we derived
HWI = Tiles / Sin(angle) x wind
we have the following given:
tiles: 4.86
angle: Sin(90)
wind: 9
HWI = 4.86 / 1(9)
HWI = 4.86 / 9
HWI = .54
viola! now you have your HWI for your 225yards.. :)
now you know how to search for HWIs, try to look some for yourself, and build your own effective HWI set for your drive..
HWI hunting is not a joke, Goodluck!!!
see you around! :)
PangYa: HWI method of counting
(i myself is not a good player, but i'm quite sure the method i'm using is pretty much accurate in calculating using HWI..)
STANDARD CALCULATION: let's assume we use the unit TILES for moving.. the equation goes like this..
TILES = Sin(angle) x windspeed x HWI
this is how we usually compute for our move.. it seems pretty much easy.. YES IT IS, that is for sidewinds and +2 -2 hole height..
for sidewinds(90degrees) with huge hole height like -20 -15 -10 +10 +15 +20, there will be adjustments made for your HWI..
NOTE: for a negative hole height, there will be an additional adjustment to your HWI..
for a positive hole height, there will be a deduction adjustment from your HWI..
for a NEGATIVE hole height: from the original equation
tiles = Sin(angle) x windspeed x HWI will now be
tiles = Sin(angle) x windspeed x (HWI + a certain value)
for a POSITIVE hole height: from the original equation
tiles = Sin(angle) x windspeed x HWI will now be
tiles = Sin(angle) x windspeed x (HWI - a certain value)
NOTE: this certain value may differ depending on the hole height and the hole distance as ratio to your drive..
ok now that we're done with hole heights, will now go to WIND DIRECTION adjustment
wind directions: the face wind(downwards), and the tail wind(upwards)..[please correct me if i'm wrong]
NOTE: if the wind direction is upwards, we deduct a certain value from our original yards..
if the wind direction is downwards, we add a certain value from our original yards..
(this certain value depends on the angle and on the wind speed)
6m downwards will more likely give you an additional 4 yards to your original yards
6m upwards will more likely deduct 4 yards from your original yards..
it's a matter of trial and error, estimate how much to add and how much to subtract, and after doing so, you'll now have your final yards(hole distance) to pick your HWI..
after the hole height adjustment and wind direction adjustment, there's one more, the BALL CONDITION..
ball condition is where your ball lies, the tee, fairway, rough, bunker..
with 100% ball condition(tee and fairway), we don't do anything with our hole distance..
but with rough and bunker, we have to add a little yards to our original hole distance.. as to what they say, with rough (95% ball condition) we add 4 yards to our hole distance..)
if we landed on rough with a 214yard hole distance, so our final hole distance will be 218yards..
these 3 are the usual adjustment we use to get our so called FINAL HWI..
let's assume we have a situation of:
236yards
3m facing downwards(30degrees)
landed on rough
and a hole height of +10
and let's key in the values to the equation:
STANDARD CALCULATION: let's assume we use the unit TILES for moving.. the equation goes like this..
TILES = Sin(angle) x windspeed x HWI
this is how we usually compute for our move.. it seems pretty much easy.. YES IT IS, that is for sidewinds and +2 -2 hole height..
for sidewinds(90degrees) with huge hole height like -20 -15 -10 +10 +15 +20, there will be adjustments made for your HWI..
NOTE: for a negative hole height, there will be an additional adjustment to your HWI..
for a positive hole height, there will be a deduction adjustment from your HWI..
for a NEGATIVE hole height: from the original equation
tiles = Sin(angle) x windspeed x HWI will now be
tiles = Sin(angle) x windspeed x (HWI + a certain value)
for a POSITIVE hole height: from the original equation
tiles = Sin(angle) x windspeed x HWI will now be
tiles = Sin(angle) x windspeed x (HWI - a certain value)
NOTE: this certain value may differ depending on the hole height and the hole distance as ratio to your drive..
ok now that we're done with hole heights, will now go to WIND DIRECTION adjustment
wind directions: the face wind(downwards), and the tail wind(upwards)..[please correct me if i'm wrong]
NOTE: if the wind direction is upwards, we deduct a certain value from our original yards..
if the wind direction is downwards, we add a certain value from our original yards..
(this certain value depends on the angle and on the wind speed)
6m downwards will more likely give you an additional 4 yards to your original yards
6m upwards will more likely deduct 4 yards from your original yards..
it's a matter of trial and error, estimate how much to add and how much to subtract, and after doing so, you'll now have your final yards(hole distance) to pick your HWI..
after the hole height adjustment and wind direction adjustment, there's one more, the BALL CONDITION..
ball condition is where your ball lies, the tee, fairway, rough, bunker..
with 100% ball condition(tee and fairway), we don't do anything with our hole distance..
but with rough and bunker, we have to add a little yards to our original hole distance.. as to what they say, with rough (95% ball condition) we add 4 yards to our hole distance..)
if we landed on rough with a 214yard hole distance, so our final hole distance will be 218yards..
these 3 are the usual adjustment we use to get our so called FINAL HWI..
let's assume we have a situation of:
236yards
3m facing downwards(30degrees)
landed on rough
and a hole height of +10
and let's key in the values to the equation:
tiles = Sin(angle) x windspeed x HWI
tiles = Sin30 x 3 x HWI
since we don't have yet our FINAL HWI, let's go back to the situation we're in and follow what we discussed earlier..
yard is 236, we landed on rough, so we add 4 yards which will give us 240yards, we have a wind speed of 3 downwards, so we need to add a little value to that, let's say 1 perhaps.. so 241 yards.. now we have our final yard, we get the HWI of 241, let's assume it as .63
now we have our HWI, still we're not done yet, we still have the elevation adjustment, since we have a +10 height, i'll deduct my HWI with .03 because of the height, so which will give me the FINAL HWI of .6
now we go back to the equation
tiles = Sin30 x 3 x .6 which will give us
tiles = .9
[NOTE: don't ask me where i got .03 from hole height, all values here are false numbers, we just pretend them to be that way, since we're here not for the values, but how to compute our aims]
i'm done, please do comment if i explained something wrong so i can change it..
see you around! :)
Saturday, May 7, 2011
PangYa: what is HWI?
[NOTE: this guide is not helpful for an average -30 player)
as we go through playing this game, and earning good scores, we'll encounter bits of numbers and calculations just to get the ball in the hole..
there are certain movements in-game, Tiles, PowerBar, and Cells.. i haven't tried Cell yet, because i don't even know how it works.. PowerBar is the most commonly used unit of measurement nowadays. and Tiles, as what they say, the Old School movement..
well for me, the "Term" doesn't actually matter, as long as you know what you're doing, and as long as you know how things work with your unit of measurement..
and to get this measurement right, we have to deal with some numbers..
as we go through playing this game, and earning good scores, we'll encounter bits of numbers and calculations just to get the ball in the hole..
there are certain movements in-game, Tiles, PowerBar, and Cells.. i haven't tried Cell yet, because i don't even know how it works.. PowerBar is the most commonly used unit of measurement nowadays. and Tiles, as what they say, the Old School movement..
well for me, the "Term" doesn't actually matter, as long as you know what you're doing, and as long as you know how things work with your unit of measurement..
and to get this measurement right, we have to deal with some numbers..
and these numbers are multipliers..
1.) HWI, as introduced by the great sir Mygo, the Horizontal Wind Influence..
2.) Trigonometric function Sine value of an angle(commonly used)..
3.) Last but not the least, the Wind speed..
now most of the PangYa players heard of the term HWI, and others would think of it as cheating..
"lol! a 40-minute room, calc? do you use HWI??"
mind you, if you do any method of calculating to sink a ball in the hole, you're dealing with HWI, believe me..
"you use HWI? you're cheating!"
by saying this, its like accusing a person for knowing the answer as 8 in the equation 5 + _ = 13..
there are 2 types of dealing with HWI..
1.) the complicated way.. (dealing with a 3-5 digit number [.658 .4526 .54264] and using a scientific calculator to compute)
2.) the simple way.. (dealing with 1-2 digit number [.46 .67 .53 .81 .7 .5] and using the chatbar, pen and paper to calculate, or simply mind calculating)
[ok ok, too much for that info, thank you.. now what is HWI!!???]
HWI is just a part of the story, even if you have a PERFECT set of HWI, there's no guarantee for you to have a perfect score..
[WHAT?? so what are you trying to say?]
Wind/Angle reading is the toughest among all multipliers.. 1m, 2m, 3m, a little mistake in wind reading will still get your ball in the hole if you're lucky, talk about 7m-9m winds, little mistakes in wind reading will lead you to a huge mistake in aiming..
[so where can i find this HWI?]
a certain yard of a certain drive has its own HWI value ..
236yards of a 250 drive doesn't have the same HWI value for 236yards of a 260 drive..
[i see, so how do you actually count this thing?]
i'll tell you in my next post.. :)
see you around!
My first ever post!
hello there! my first post in the world of blogging! i decided to make a blogsite for my ever loving game, PangYa..
i've been playing this game for quite a longtime, and i just want to share things i learned in-game!
PangYa is a friendly game, it's relaxing, fun to play with buddies.. and as we go through the game, we'll be able to learn to do chip-in: HIO, eagle shots, albatross, and many more!
i'll try to explain what HWI means and how it works in my next post..
'til then! see around.. :)
i've been playing this game for quite a longtime, and i just want to share things i learned in-game!
PangYa is a friendly game, it's relaxing, fun to play with buddies.. and as we go through the game, we'll be able to learn to do chip-in: HIO, eagle shots, albatross, and many more!
i'll try to explain what HWI means and how it works in my next post..
'til then! see around.. :)
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